Monday, December 31, 2007
Monday, November 12, 2007
Monday, November 05, 2007
Zig Zag
Thursday, September 20, 2007
A pen worth mentioning
Monday, September 17, 2007
Wednesday, September 05, 2007
Spontaneous Human Combustion
I hope alls well.
Imagine fire from within burning your body and all that’s left is a charred outline of what you used to be. Some doctors say it’s not possible and many conspiracy theorists have websites full of pictures and stories about it, who knows maybe it is possible to physically burn up. But when you put this into the context of creativity and passion it’s very possible. Inspiration sparks inside of each and every one of us all the time, whether it’s by another artist’s work, music, or a lover. Either way it’s always there, and more often then not you notice it.
If these sparks of inspiration are ignited spontaneous combustion will occur. It will send you ablaze on the hot trail of making new art and new ideas that you never thought you could do. Thus leaving behind a charred outline of the old artist you used to be.
Let me explain a bit, One of the things I learned from the late, great, Walt Stanchfield was an artistic equation he would always quote during the classes he held at the Walt Disney feature animation studios.
Impression - Expression = Depression
Now I don’t think Walt wanted everyone to think that they were depressed and psychologically challenged. I believe he was talking about being inspired and doing something about it when you are. I figured it this way.
Inspiration from where ever – Execution of art from that inspiration = letting the spark pass you by and not growing as an artist
One of the things that I will always encourage is keeping a sketchbook. Whether you’re an oil painter, story artist, animator, or sculptor, the benefits of watching people and capturing that moment on paper is priceless. A sketchbook to an artist is like batting practice to a home run hitter in the major leagues. Even established artist can grow stale, one of the great ideals of sketching constantly is that it keeps the old gears oiled up. The other important reason is, it adds to the well of resources in your head.
This well in our heads is very important and it feeds off of the inspiration needed to fill it. I always keep a sketchbook, it allows me to reference my well of resources in my head of what things look like or how someone acts when they’re mad or confused or any emotion I may have drawn. Animation artist {particularly story artists, because they still draw by hand} should be sketching all the time in order to keep a knowledge of life they can pull from when they’re doing their work.
The sparks are always there and we need to capitalize on them. The way a man hugs his wife, the way a child plays or even someone reading a newspaper at a coffee shop. As you see these things, a strange burning begins to occur inside of you and lines frantically form on a page and blam! You’re on fire. Before you know it you have pages of art that never existed before and your becoming a better artist for it.
Days have come when I didn’t have my sketchbook and all I can do was kick myself. The best recovery I can think of was reaching for a loose receipt or a napkin and sketch down a quick drawing on it, and take that home with me. The problem with that was, a whole bunch of loose pieces of paper around that I couldn’t keep track of
On the left is a drawing I did in 1994. A niece of mine, who has since grown up, ran passed me and I drew this as quickly as I could. On the right is my quick sketch of what it could’ve been if I were to draw it today. As you can see they are very different and seem to have been done by two very different artists. If you’ve read any of Walt’s “Words of Wisdom” handouts he would take artist’s sketches and give little critiques of them. These critiques and examples were valuable and great to learn from. This is the sort of thing that will continue to do.
The first drawing seems to lack some life and energy the arms seem to be a little stuck into the body, at least her right arm for sure. The legs seem to be a little stiff and there’s hardly any action to the pose. In the second drawing it feels like she’s going to go into another pose. All the lines are drawn in rhythm to get the whole body working together for the action of running. Life seems to be happening in the second drawing as opposed to life frozen in the first. I will get into it a bit deeper as we go along in the coming lessons, but for now enjoy my embarrassing drawing from 1994.
Anyhow, the most important thing I’d like to stress in this writing is, be ready to fuel the spark inside of you, and spontaneously combust into a new artist and leave the charred old artist behind! The sparks will come and if you let them pass, you might want to kick yourself when you wonder, “Why am I not getting any better?”
Wednesday, July 18, 2007
Get Creative
So the other day we had a model {very graceful}who would continually do the same pose for us, over and over and it made me think "I have to get creative" and caricature her and still try to get the gesture out. You start to push the shapes more and accentuate the forms into an impressionistic style and not a realistic style even though its all based on reality.
The impressionists work of the past always seemed to have an energy to it and even a sense of movement. I truly believe we're all impressionists in animation, and if they we're alive today they would be into our art form.
Any how have a good one.
Wednesday, June 27, 2007
Overlap the neck
There's a common problem that occurs when we sketch too quickly or we're just not paying attention. The neck/chest connection just doesn't quite cut the mustard. It happens to me often in the early stages of the gesture and I usually try to catch it and fix it.
The circumference of the neck starts at the clavicle and connects to the back spine of our bodies( obviously we all know that). But many times when we caricature we draw the neck lines right on top of the shoulder line. It runs the risk of having tangents in the drawing and thus flattening out the pose. That neck needs some sense of overlapping shapes to help make it feel connected to the body in a natural way.
I sketched out the examples for this with one of my students and the T-shirt analogy came up. If you look at your shirt you'll see that the hole for your head comes out of the front, not the top where the shoulder seam is. Also, clothing has all the gesture lines we need to help guide us in the line work. Use the collar, use the seams, use whatever it is on that clothing to reveal the form. It's all overlap, and it is needed, unless you really want a flat looking drawing. Even those who draw in a so-called "flat" design style make use of these principles. Shane and Shannon, for instance, use overlap beautifully to show the forms working together, as well as staying completely away from tangents! They're super good!
Down below I threw in a couple of drawings I liked, just for fun.
Hope all's well......
Friday, April 27, 2007
This girl is fun to draw
Monday, April 02, 2007
Tuesday, March 13, 2007
Thoughts on drawing for storyboards-PT 4
I've been seeing a lot of portfolios in the past few weeks and one of the things that really stands out to me is the lack of prominent pupils in story boards.
Strong, definite and clear eye direction is extremely important when it comes to boards. It allow us to see the thinking behind the character. All too often I see boards with huge eye circumference and tiny pupils, and it's really hard to see into that character's thoughts. I understand that there are different character designs out there but, story boards should be "read from across the room" even in this digital age. We look at the eyes first- and that allows us to see into that characters soul, his/her internal struggle. If I can impart anything to anyone who is putting together a portfolio or working on story boards at all...
Darken those pupils! Make them read!
Thursday, February 22, 2007
Tuesday, January 23, 2007
Three of Many
This is the motto of my class!
Rather than drawing specifically for a portfolio and have no discerning choices at hand. One should draw becuase they love it and pick the best drawings from that stack.
Give yourself choices.
Friday, January 12, 2007
Thoughts on drawing for storyboards-PT 3
In all my days as an animator, story guy, and just plain sketch artist I've always had trouble with trying to get a pose right and make it "read from across the room".
I kept trying and trying and one day back in the Disney days, my good friend Tom Gately{Now an animator at a certain studio in emeryville- shamelss "freindship dues" plug} told me the most obvious of reasons why my drawings weren't reading.
"Your sillouette value is off"
Darn it! He was right and I couldn't get it out of my head. Now I know that's animation 101 but the easiest thing to understand isn't always the easiest thing to execute. For example I understand that an Archer needs to hit the bullseye from a far distance but I probably can't hit that bullseye for beans unless I work at it for some time and keep trying.
So ever since then I've been haunted by Tom's words in my head. Every drawing I've worked on to this day feels like it has his eyes of concern watching over saying "Your sillouette value is off".
All this time I tried to understand and break it down to the simplest form and the two principles out of the many that stuck out, where Negative space and Overlapping shapes.
When these two ideas are grasped and put into action your sillouette values will start to pop off the page. If your sketch or production drawing isn't working you might want to check and see if the drawing is breathing; is there enough air around and within the pose to see every part of it's acting or reason for being?
When overlapping shapes are concerned I always tell the students in my class to use the items on the model to show shapes in front of other shapes. Use the waist line to show the forms and directions of the body, the neck line and collars and even existing wrinkles in th clothing to help show that the knee is in front of the thigh. Props like wrist watches or helmets or anything the person is holding can also help when it comes to overlap.
Anyhow I think you get the picture. I still have to think about it when I draw and I'm glad Tom told me the truth when he did. I just wish his voice would get out of my head.
To help illustrate the point I drew over this wonderful page of Mickey's drawn by the master of sillouette Fred Moore. What's amazing about it was how clear and precise every drawing is and yet very very loose. I found this page on the great Disney History blog by Didier Ghez.
Enjoy.
Tuesday, January 09, 2007
It's all chill!
Peace and Happy New Year People!